CLASSES

ANSWER THE CALL OF THE CRYSTALS

Classe Elemental Classe Elemental

ELEMENTAL

The first class to be formed, the Elemental Class, is characterized by its affinity with the elements of fire and ice. A skilled Elementalist tends to specialize in one of these branches.

Those who choose fire stand out by inflicting high damage, making them ideal for players who prefer to act more independently. On the other hand, those who choose ice find their strength in control abilities, making them more suitable for group play and supporting their allies with defensive and containment tactics.

HUNTER

A class designed for combat, the Hunter Class is divided into the wind and earth branches.

Earth Hunters tend to play in teams, as their area damage and defense abilities are extremely effective in supporting the group. On the other hand, Wind Hunters are more suited for solo play, focusing on high damage and precision attacks, with less area impact but excellent finishing moves.

Classe Hunter Classe Hunter
Classe Paladin Classe Paladin

PALADIN

With the rise of dangers in travel and combat, Paladins emerged as an extremely strong class in melee combat. They have two branches: Light and Arcane, both with great defensive capabilities.

Light Paladins are more effective in groups, providing high defense and healing abilities for themselves and their allies. In contrast, Arcane Paladins have higher damage potential and vampirism, making them versatile and effective in both solo and group combat.

Oharion

Gather your allies and face the chaos. The next era depends on you.

Pigeon Pigeon

Stay in touch with the community or contact us about any issue!